FOB Battle Report: Elixheim: Turn 1, Initiative 1 "Waiting on Each Other"

Wargamers Prayer: Dear Lord, You give us games that allow us to enjoy each other's company, share in fellowship, experience joy in play, learn from our past and memorialize those who came before us for the sacrifices they made. May you be with us in our games and learn about You as we play. Let's be ferocious opponents on the "battlefield" but even better friends in life. In Your Son Jesus name I pray. Amen.

Waiting on Each Other

Acronyms

AMP's = Army Morale Points

Normally, I plan to refer to the British and Dutch as simply the "British" and the French and Bavarians as simply the "French."
B/D = British/Dutch Army
F/B = French/Bavarian Army
LD = Leader Dice

Starting AMPS

British = 28


French = 31


Initiative Roll

Duke of Marlborough  vs. General D'Alegre

French are the active side
British are the reactive side
7-6 = 1 action each side

French Actions

French Card 0: Army Morale: Cost 0 points as no units have been destroyed and no units are routing.

French Card 1: Lull (D'alegre must be thinking what the Marlborough is doing)

French win the roll. No B/D action.

British Action

British Card 1 (Hmm...and Marlborough must be thinking what D'Alegre is going to do)

A perfect roll for Marlborough



There is no French action

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