FOB Battle Report, Elixheim: Overview

 Wargamers Prayer: Dear Lord, You give us games that allow us to enjoy each other's company, share in fellowship, experience joy in play, learn from our past and memorialize those who came before us for the sacrifices they made. May you be with us in our games and learn about You as we play. Let's be ferocious opponents on the "battlefield" but even better friends in life. In Your Son Jesus name I pray. Amen.

1. The Story

    1704 was a very successful year for the Grand Alliance (Britian, United Provences, Imperial Austria, and many German states). They had just defeated the French and Bavarians at Blenheim and Now Marlborough wants to go up the Moselle river to invade France itself. However, he needs the help of Imperial Austria to do this and they don't show up in time shutting the campaign down.

Marlborough now retreats his army to Flanders where he plans to push the French out of the Low Countries in what is now Belgium. 

The French have built a line of defenses called the Lines of Brabant from Antwerp to Namur. These are not fortifications but strong positions with sunken roads, hedges, built up towns for defense that the French can quickly rush to if they are attacked.

So, here we find Marlborough on 17 July, 1705. He starts to march the army south and the French army (led by General Villeroi) is shadowing him. That evening, Marlborough takes a contingent of troops and turns them around to march north to a weak spot in the line near the village of Elixheim. Marlborough crosses the line and clears out the French piquets watching over it. 

The French, however, have left a strong rear guard under General D'Alegre that marches to intercept Marlborough and push him back beyond the lines. This is where the two armies meet on the morning of 18 July 1705. 

Historically, the results were a British and Dutch victory. The Allies caused about 5,000 French casualties, were now inside the lines, and had even captured General D'Alegre.

Marlborough had personally been involved in the cavalry charges during the battle and had almost become a casualty himself at one point when a Bavarian had come close enough to take a missing sword blow at him. One of Marlborough's aides took the man out but what if the blow had hit its mark?

This image below is from the Spanish Succession website




2. The Battlefield

British and Dutch are on the left. French and Bavarians are on the right.


British and Dutch portion on the left side of the table.


The infantry are in march columns along the road to Tirlemont

The Dutch are bringing up the rear.

The green beads represent that the infantry has first fire advantage.

The British and Dutch cavalry are to the right of the infantry in the open ready to thwart the French attack.

The French and Bavarians are on the right side of the field.

Their cavalry has to decide. Wait for the off board infantry to arrive on the 2nd French/Bavarian move card or advance to battle.

The infantry are off board waiting to join the fray.

3. The Armies

A. The British and Dutch Army

The Infantry

The British and Dutch together have 4 brigades of infantry. The red stat cards are British brigades. The orange stat card is Dutch.

Commander in Chief (CIC) John Churchill, 1st Duke of Marlborough


2nd Brigade leads the way under General Ferguson 


Scots Fusilers

Earl of Bath's Regiment

Lord Douglas's Regiment of Foot

1st Brigade, General Rowe


Lord Clifton's Regiment of Foot

Welch Fusilers (I love their banner!)

Lord Dering's Regiment of Foot

3rd Brigade, General Webb


Earl of Angus's Regiment of Foot

Royal Regiment of Ireland

2nd Battalion, His Majesty's Royal Regiment of Foot

4th Dutch Brigade , General Pallandt 


Pallandt's Regiment

Van Goor's Regiment

Salisch's Regiment

The Cavalry

Their are 3 brigades of cavalry, two British and one Dutch. 

5th Dutch Brigade, General Nassau La Leck


Ginkle's Regiment (yes, the flag is upside down. I'll fix after game).

Oranje-Friesland Regiment

Wurttemburg Regiment

6th Brigade, General Palmes 


2nd Battalion, Earl of Plymouth's Regiment

The Queen Dowager's Regiment

Lord Cavendish Regiment

7th Brigade, General Wood


1st Battalion, Earl of Plymouth Regiment (yes, it's identical to the 2nd Battalion)

Duke of Shrewsbury Regiment

The Queen's Regiment (identical to Shrewsbury)

Artillery

Each of the 4 infantry brigades are each accompanied by a 3lb battery of battalion guns.

British Artillery

Dutch Artillery



B. The French and Bavarian Army

The Infantry

There are 3 regiments of French Infantry and 1 regiment of Bavarian. They start the game off table and don't enter until the 2nd French move card.

1ere Brigade, General Treccesson


Regiment d'Albaret

1ere Battalion, Regiment de Robecque

2eme Battalion de Robecque


2eme Brigade de Bavarie, General Mercy


 Kurprinz Regiment

Mercy Regiment

Tattenbach Regiment

3eme Brigade, General Breuil


1ere Battalion, Regiment d'Auxerrois

2eme Battalion, Regiment d'Auxerrois

Regiment de Chabrillant

4eme Regiment, General BelleIsle

Regiment de Nice

Regiment de Tavannes

Regiment de Bandeville

The Cavalry

There are 2 brigades of French cavalry. They are crack troops because in Black Powder they are Elite. However, I think that gives then to much might and would unbalance the game, so I lowered them to crack. Play might change my mind)

There are also 2 brigades of Bavarian cavalry. The cuirassiers are very powerful cavalry with a lot of punch. The other brigade is also heavy cavalry.

5eme Brigade, General D'Arco


D'Arco's Cuirassier Regiment

Wolfsramdorff Cuirassier Regiment

Weickel's Cuirassier Regiment

6eme Brigade, General Grignan


Regiment de Grignan

Regiment de Baume

Maestre de Camp

7eme Brigade, General Merode-Westerloo (Spanish cavalry in French service)


Regiment Gaetano

Regiment Acosta

Regiment Heider

8eme Regiment de Bavarie, General Wolfsramdorff


Garde Karbinere

Regiment de Monasreol

Regiment de Santini

Artillery

Each of the 4 infantry brigades have an accompanying battery of 6lb battery of battalion guns.

French Artillery

Bavarian Artillery

4. Terrain

Farm Fields and Hedges

The fields are class 1 terrain, same as open ground so they don't slow movement. The hedges are class II for cover when fired through by a unit that is not in contact with it to its front.

Roads

Roads are class I for movement and give the normal 1 1/2 move bonus to limbered and march column units on them. However, they are sunken roads and give a class II modifier to fire combat by units not in contact with the road to its front.

Town Sections/Buildings

The town sections are class II cover and a line of sight obstruction. Each section can hold a battalion of infantry. 

Hills

Hills are class I for movement and a line of sight obstruction to any units behind them.

Rivers

Rivers are class II terrain for movement. They give no cover.




















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